- #Divinity original sin 2 wiki respec how to#
- #Divinity original sin 2 wiki respec full#
- #Divinity original sin 2 wiki respec mods#
- #Divinity original sin 2 wiki respec plus#
I don't know if it's just me, but building a tank was very effective and also a hell of a lot of fun for some reason.
#Divinity original sin 2 wiki respec plus#
That and mobility skills (Spread Your Wings, Tactical Retreat, Cloak and Dagger/Backlash.) I found really strong in this game.Īlso build a full-on tank - heavily prioritise the Constitution stat, Warfare skill and one magic school (I chose Aerothurge), plus a point in Polymorph here and there for more stats and some sweet utility skills.
#Divinity original sin 2 wiki respec how to#
Once you've figured out how to do it, stun-locking key targets will become a game changer. Elemental- and damage synergies are key for disables (via stunnded/frozen/etc statuses, that chicken spell, and knock-down). Once you've got your head around all the systems it's really fun to just experiment. A mix of two or three abilities is mostly what you want to go for. Except for Lohse, you're not going "all in" on one class, which is good. I also used a ton of quest guides, but that's up to anyone's personal preference of course.Īs far as your character builds, they look okay. I used a comunity-made map that divides the island into regions by encounter/NPC level and found it difficult to play that act without it. You have to find some sort of progression between all the encounters and the attached quests that are available in your level range. Since every encounter and most resources in this game are finite, you can't really grind levels anywhere. I'm pretty seasoned with RPGs, but not a die-hard, and found the jump in difficulty from Act 1 to 2 quite big. Generally, if you see anything 2 levels above your characters, I would turn around and find something else to do.Īct 2 is where you will really cut your teeth for the first time, especially switching from Explorer to Normal. The Scarecrows are level 12 if I remember correctly. If you've just gotten to Act 2, I'm assuming you're somewhere between Level 9 and 10 (if you're lower, good luck!). It's been a few months since I've finished the game, so my apologies if this isn't all too specific.įirst off: The Scarecrows. If you don't want to go the archer route you could swap to summoner and bring a load of demons into play, which will do physical/elemental damage depending on which surface they're summoned on.
#Divinity original sin 2 wiki respec full#
We found with our party that our physical fighters were killing enemies before our mages had even burned through their shields, so eventually just swapped to full physical. I'm not sure if the game has been patched since I last jumped in, but I remember fire magic being very weak unless you want to go completely magic, both because of the shield thing and because the cooldowns are so long.
This will increase the speed you can take enemies down but also the speed with which you can apply debuffs and status effects (which wouldn't penetrate shields last time I played). With your current team composition it seems like your dps is roughly 70% physical and 30% magic? I'd be tempted to just say swap out your fire mage for a ranger/archer and go full physical, so your entire team is invested in taking down a single shield type. The problem that we (I played coop) ran into repeatedly was because the way shields are split up it makes it incredibly difficult to ever focus down a single target.
A warrior with polymorph (100% physical).A mage with fire and polymorph? (magic and physical damage respectively).
#Divinity original sin 2 wiki respec mods#
Erk, I haven't played since launch so I'm not sure if the way armour works is still the same, but is it still the case that phsyical and magic armour are completely independent?Īlso do you have any mods up that would affect combat?